Kim Ettinoff is a French illustrator based in Lille, France. He currently works for video games developers and interactive entertainment company Ankama as a visual development artist and art director.
Ettinoff studied at Animation, Interactive Technology, and Video Graphics at ESAAT Roubaix. He graduated in 2005 and by the following year he had joined Ankama working as a character designer and animator. He has worked on the popular MMORPG games WAKFU and DOFUS.
Tom Haugomat is an illustrator and director based in Paris, France. Initially working in animation, recently he has focused on illustration. His work has been featured in publications including Air France Magazine, Revue XXI and Le Monde. He is represented by illustration agency, Handsome Frank.
Haugomat, born and raised in Paris, studied at the prestigious Parisian school of the visual arts, Gobelins. There he met Bruno Mangyoku, with whom he made the short films Jean-François, Pest, and a tribute to Drive.
Gael Bertrand is a self-taught illustrator and comic book artist from France. He has worked as a graphic artist for video games, as well as illustrating for comic companies DC, and Image.
After a stint at a couple games companies, Bertrand moved to the New York office of French video game developer’s Gameloft. He worked as a 2D graphic artist on Cosmic Colony (2012) and Ice Age: Village (2012), and concept artist on Cars: Fast as Lightning (2014). Simultaneously, Bertrand was working for DC Vertigo as a Penciller and Inker on their titles, Hellblazer (issues #280, #284 and #291) and Time Warp #1.
Cassandre Montoriol is an illustrator based in Paris, France. Capturing everything from shop fronts and cityscapes to cluttered bookshelves and busy offices. Her hand-drawn illustrations are often found spread across the glossy pages of prestigious publications.
In 1996, Montoriol graduated from Paris art school ESAG Penninghen. She has worked with a long list of esteem brands including Hermès, LVMH, Bloomingdale’s, GAP, and M/B. She also receives regular commissions from fashion magazines Vanity Fair, Vogue, Marie Claire and Glamour.
Chloé Nicolay is an Illustrator and Character Designer from Paris, France. She is a graduate from the famous Parisian school of the visual arts, Gobelins in 2013. After graduating, she landed a role as a Storyboarder and Character Designer at digital visual effects studio Mac Guff.
If her work looks familiar it may be from the animated short, The Night We Were Kings. Nicolay worked on it with four fellow Gobelins students Anthony Lejeune, Gaspard Sumeire, Léa Justum, and previous Lounge feature, Manddy Wyckens. TNWWK went on to win the Lignes de Court short film competition and was broadcasted on France 3.
Jonathan Lankry is an Illustrator and Animator. Born in Paris, France, Lankry is largely a self-taught artist. He did spend a year studying 2D and 3D animation at LISAA, followed by a year studying Graphic and Web Design at L’École Multimédia.
After graduating, Lankry served as a 2D Animator, Concept Artist, UI Designer and Illustrator for French companies 2 minutes, Morphee Interactive, and Ankama. Working on video games, animation, magazines and comics. Following a few years of working in animation studios and games companies, Lankry became a freelancer in 2013.
Lankry’s style is influenced by an amalgamation of manga with European and American comics books. High energy and very dramatic, he contorts his figures to creates dynamic poses. Dirt, rubble, bullets and fabric strew in all directions adding a sense of motion and intensity. His use of over-saturated colours, in some cases 100% magenta and yellow, capture your attention instantly. All elements combine to make his illustrations leap out and draw you in.
You can find Jonathan Lankry in almost every corner of the internet, Tumblr, Twitter, and Instagram, to name a few. You can find a full list of links on his website. You can also buy his prints and sketchbook from his shop.
Lucy Mazel is a freelance illustrator based in Lyon, France. Though Mazel enjoyed art in High School she did not consider herself a “natural.” Undeterred, she worked hard at it and earned her place in a private art school. She graduated in 2009, and began working as a freelancer straight away.
Mazel has predominantly illustrated for comic books, but has worked for magazines and advertising agencies. She also frequently contributes artwork to the Los Angeles gallery, Nucleus. Her first published work was in the Petit à Petit book, Poèmes érotiques, released in 2009.
Her comic work includes Sky Doll – Dolls Factory 2 (Soleil/Marvel, 2010), La danseuse Papillon (Soleil, 2010), Le Petit Prince – Le Monde de la musique (Glénat, 2011). Her most recent work, Communardes ! Les éléphants rouges (Vents d’Ouest, 2015), was released in September and written by Wilfrid Lupano.
Mazel has cited Charles Dana Gibson and Jeffrey Jones as strong influence on her own work. Though comfortable digitally, she prefers to use traditional techniques, pencil, watercolour and colorex. You can read the 2D Artist Magazine article about Mazel, where she explains her process in depth. You can also see her working process here.