Alejandro Albarracin is a freelance 3D modeller from Bogota, Colombia. Not to be confused with the dreamy Spanish actor of the same name. I have been keeping an eye on Albarracin’s work for a while now (the illustrator, not the actor), waiting for a good time to finally feature him.
Sadly his portfolio is not bountiful and his posts infrequent, yet it does showcase a handful of really skilled work. He has a wonderful style, which you just want to see animated. His figures have great proportions, and he has a great grasp on texturing and rendering.
Darren Bartley is a concept artist based in Middlesbrough, United Kingdom. He has over a decade of experience in the video game industry and is currently the Senior Concept Designer at Riot Games. He has previously worked on titles including Crysis 3, Ryse: Son of Rome, Stellar Dawn and Runescape.
Bartley studied art in high school, as well as a year in a local art college. In university, he studied computer game design. Regrettably, Bartley found this traditional tutelage short-sighted and dull. He knew what he wanted, that was to work in video games, but even with the years of education behind him, he did not know how to do it. Then one day, while flicking through the pages of Edge magazine, he stumbled across the work of industry veteran, Feng Zhu.
Ryan Atendido is a freelance Digital Artist and Illustrator from Manila, Philippines. He designs for world building, specialising in environments and scenes. He studied Animation at De La Salle–College of Saint Benilde, graduating with a Bachelor’s Degree in 2014.
Like many, Atendido spent his childhood glued to the cartoon channels. He especially enjoyed the behind-the-scenes segments of the programs and was inspired to pursue a career in art after watching behind the scenes footage of Toy Story. However, he only really focused on drawing once he started university.
Kuciara initially worked as a concept artist for video games Crysis, Crysis 2 and The Last of Us before switching mediums and focusing on film. His first film project was for Twentieth Century Fox’s X-Men: Days of Future Past (2014). He has since worked with Legendary Pictures, Columbia Pictures, and Universal Pictures. Kuciara has also worked on two Marvel Studios films, Guardians of the Galaxy (2014) and the upcoming Captain America: Civil War (2016).
Tokyoplastic comprises of London-based directors Andrew Cope and Sam Lanyon Jones. The duo specialises in character design and animation. Over the course of a decade, they have created commercials, short films, designer toys and even a virtual pet. Their clients include Toyota, Nokia, Nike, Microsoft, and MTV.
In 2002 Andrew Cope started a personal exploration into character and animation. But it quickly became so much more. Tokyoplastic v.0.1 was a four-minute interactive animation, that seemed to come out of nowhere. Unlike anything we had been exposed to online before, within just a few hours, it went viral. Better still, Tokyoplastic continued to evolve. The animations were more ambitious with every new version of the site. Checking the site for updates became a regular pastime.
The huge success of Tokyoplastic came totally unexpectedly. Shortly after the website’s launch, on an MTV ident budget, the duo flew to Bangkok and set up shop. More big projects came in fast. Before they knew it they were creating a Super Bowl commercial for Microsoft, flying first class and being driven around in limos. However, far be it for the pair to let success go to their heads. They used Tokyoplastic’s good fortune to propel their work forward, embracing the ride.
A clever project birthed from curiosity, led by instincts, and driven by passion. A formula that the duo have retained to this day as their philosophy.
You can find Tokyoplastic’s animations on Vimeo and keep up-to-date with the “vector scientists” on Facebook.
The Line was formed in 2013 when the 6 directors, all previously friends or colleagues with shared interests, had an urge to make “good stuff” together. Their first foray as a collective was for the short film Everything I Can See From Here. The personal project gathered lots of attention online, as well as a BAFTA nomination. It has since been screened at various film festivals.
Gustavo Soares is a 3D artist based in Tatuí, Brazil. Using programmes ZBrush, 3ds Max and Photoshop he produces loveable caricatures and characters. Soares very recently joined Techno Image, a studio which seems to be collecting talent at the moment. Previously featured artist Pedro Conti and Victor Hugo are also part of the Techno Image team.
Soares’s distinctive clay-like renders, which include meticulous details down to dried clay areas and fingerprint marks, are all part of his self-initiated Daily sketch project.